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 Patch 1.1 dispo

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4 participants
AuteurMessage
Correus
Métèque
Correus


Nombre de messages : 26
Age : 60
Localisation : Nice
Date d'inscription : 11/11/2006

Patch 1.1 dispo Empty
MessageSujet: Patch 1.1 dispo   Patch 1.1 dispo Icon_minitimeMar 19 Déc 2006 - 17:58

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bince6610
Sénateur
bince6610


Nombre de messages : 5127
Age : 32
Localisation : Pas-De-Calais(62)
Date d'inscription : 04/09/2006

Patch 1.1 dispo Empty
MessageSujet: Re: Patch 1.1 dispo   Patch 1.1 dispo Icon_minitimeMar 19 Déc 2006 - 18:10

:Merci: De l'info Correus.
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liper
Censeur
liper


Nombre de messages : 2322
Age : 32
Localisation : Belgique
Date d'inscription : 31/08/2006

Patch 1.1 dispo Empty
MessageSujet: Re: Patch 1.1 dispo   Patch 1.1 dispo Icon_minitimeMar 19 Déc 2006 - 18:18

il est en cour de telechargement, (mais je l'ai pris sur jv juste avant que tu ne postes Laughing ) Sinon faudrait trouver la liste des changements en francais.
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Correus
Métèque
Correus


Nombre de messages : 26
Age : 60
Localisation : Nice
Date d'inscription : 11/11/2006

Patch 1.1 dispo Empty
MessageSujet: Re: Patch 1.1 dispo   Patch 1.1 dispo Icon_minitimeMar 19 Déc 2006 - 18:29

Pour l'instant la liste en anglais:

Major Fixes

Fix crash in Deathtrack MP map with empty Team 3 slot
Fixed Battle AI - armies not engaging enemies at close range.
Fixed CTD when client attempts to join game that the host is ending.
Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
Fixed passive Siege Attack AI
Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
Fixed Siege Attack AI trying to attack the back of settlements.
Fixed Passive attack AI
Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
Added ModTool Unpacker
Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
Fixed Merchant Resource value dropping after load/save
Fixed CTD caused by Turks AI
Fixed Cavalry not flanking spear walls
Fixed AI not crossing river to attack (River Jordan)
Reduced the effect of morale - enemy AI does not rout so easily
Reduced the power of inquisitors
Fixed 'move to point' crash
MP Multinational support
Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes

Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
Fixed Settlement still showing as under siege even though sieging army had been defeated.
Fixed repeating missions
Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
Fixed being able to open gates with siege towers or embed them in walls
Fixed victory video not always appearing
Diplomacy - AI no longer counters an open proposition with a gift.
Fixed deployment lines being rendered incorrectly around ambient buildings
Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
Fixed the carroccio standard not fitting through gates
Fixed gunpowder units being stuck reforming
Fixed trebuchets disappearing and reappearing when zooming
Tweaked morale system
Partially fixed units moving through settlement buildings.
Units now check if destination is in a building or not.
Enabled command - line switch to allow unlimited soldiers (removes message)
Fixed MP player - names being lost on battle results screen if they quit the battle early
Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes

Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
Fix lobby tooltip that showed incorrect unit sizes.
Fix Florins display during diplomacy
Fix Money field looping into negative/positive value when removing / adding money
Fix overlapping and incorrectly sized deployment zones
Fixed cut-off graphics in civil disorder message
Fixed unclear 'Start Diplomacy' button functionality
Fixed MP Admit Defeat button functionality
Fixed missions showing as expired even though they have been completed
Fixed mouse-overs showing incorrect diplomatic information
Fixed minor FE Historical Battle error (shield remaining highlighted)
Fixed MP team chat - colours now match recipient and sender.
Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.
Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.
Fixed Mine income
Fixed MP ignore/ban toggle permanently banning player from chat
Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
Fixed Mouse Cursor not updating when over certain parts of the UI.
Fixed miscalculation of some naval unit movement points.
Fixed units not leaving an army when ordered to abandon it.
Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
Fixed On campaign map, castles appear under 'town' or 'city' title on UI
Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
Fixed double speed on units that should only go at one speed.
Fixed Stakes not appearing correctly in weather conditions
Fixed non-functional help button on ransom scrolls
Fixed intro movies playing at x3 speed in Historical battles
Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
Fixed Gunpowder units running forward when given targets.
Fixed clumping units when they are told to do a 180 degree turn
Fixed stuck Camera issues
Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not
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liper
Censeur
liper


Nombre de messages : 2322
Age : 32
Localisation : Belgique
Date d'inscription : 31/08/2006

Patch 1.1 dispo Empty
MessageSujet: Re: Patch 1.1 dispo   Patch 1.1 dispo Icon_minitimeMar 19 Déc 2006 - 18:32

:Merci: la plupart à l'air traductible.
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
Localisation : Normandie
Date d'inscription : 02/08/2006

Patch 1.1 dispo Empty
MessageSujet: Re: Patch 1.1 dispo   Patch 1.1 dispo Icon_minitimeMar 19 Déc 2006 - 20:51

:Merci: Correus c'est trés gentil Wink
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