Sur Deus Lo Vult, on ne peut plus convertir des chateux en villes et inversement, les moddeurs ont choisi ainsi cependant il est possible de refaire fonctionner cette subtilité de M2TW :
iciOuvrir export_descr_building and insérer les lignes en gras:building core_building
{
convert_to core_castle_building levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1 capability
----
wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2 capability
{
----
building core_castle_building
{
convert_to core_building levels motte_and_bailey wooden_castle castle fortress citadel
----
wooden_castle castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, }
{
convert_to 0 capability
----
castle castle requires factions { northern_european, middle_eastern, eastern_european, mesoamerican, greek, southern_european, }
{
convert_to 1 capability
----
fortress castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, }
{
convert_to 2 capability
----
citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2 capabilityAfter that, just copy the following lines (taken from DLV 4 PE) to the end of your file:
Aprés copier tout le texte ci-dessous à la fin du fichier :building convert_to_castle
{
convert_to convert_to_city
levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle
{
village_to_wooden_castle city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 2
cost 1600
settlement_min village
upgrades
{
small_town_to_stone_keep
}
}
small_town_to_stone_keep city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 4
cost 3200
settlement_min town
upgrades
{
large_town_to_castle
}
}
large_town_to_castle city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 6
cost 6400
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_city
{
convert_to convert_to_castle
levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city
{
wooden_castle_to_village castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 2
cost 1600
settlement_min village
upgrades
{
stone_keep_to_small_town
}
}
stone_keep_to_small_town castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 4
cost 2400
settlement_min town
upgrades
{
castle_to_large_town
}
}
castle_to_large_town castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 6
cost 3200
settlement_min large_town
upgrades
{
large_castle_to_city
}
}
large_castle_to_city castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 8
cost 6400
settlement_min city
upgrades
{
fortress_to_city
}
}
fortress_to_city castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 10
cost 12800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}